Home · Guides · Game provider revenue share: royalties, tiers and minimums
Game provider revenue share: royalties, tiers and minimums
Updated 3 Nov 2026 · IBO — iGaming Back Office
A game studio rarely sends one invoice for one price. It earns a share of the GGR its games make at each operator, under terms that change with volume, often through an aggregator that takes a cut on the way.
Royalty on GGR
The basic deal: the operator pays the studio a percentage of the GGR generated on the studio’s games. If players win more than they bet in a month, GGR is negative, and contracts say whether that month pays zero or carries over.
Tiered rates: each slice vs whole volume
Tiers lower the rate as GGR grows. There are two ways to apply them.
Example (invented figures): tiers 15% up to €100,000 and 12% above; the month’s GGR is €250,000.
- Each slice: 15% × 100,000 + 12% × 150,000 = €33,000.
- Whole volume: the month reached the 12% tier, so 12% × 250,000 = €30,000.
Same tiers, €3,000 apart. Read which one your contract means.
Monthly minimum
A floor: if the royalty is below an agreed amount, the operator pays the minimum. Minimums protect a studio during an operator’s quiet months and launches.
Aggregators and partner fees
When games reach operators through an aggregator, the aggregator keeps a partner fee — usually a percentage of GGR. The studio’s revenue from that client is its royalty minus the fee, and the aggregator’s report usually covers all the operators behind it.
Jackpots
Networked jackpots take a contribution from each bet. Track contributions by client: they’re money held for players, not the studio’s revenue.
In IBO
Each client has versioned terms: fixed or tiered rate, each slice or whole volume, minimum and partner fee. IBO calculates the month’s revenue from the GGR you enter or import by Partner ID and shows the P&L by client.